TWF -2/-2 · off-hand half Str dmg (+0) until Agile
Dagger melee / thrown (10 ft)
++5
dmg1d4+1
×19-20/×2
P/S · finesse · light · returns nothing
Studied TargetMove action · 1 target
+1 bonus on attack & weapon damage rolls, plus on Bluff, Knowledge, Perception, Sense Motive, & Survival checks vs. the studied target.
Lasts until you study a new target or the fight ends.
Becomes swift action at Lv 5; scales every 5 Lv.
Cat's Luck1/day
Free action when forced to make a Reflex save — roll twice, take the better result. Must decide before knowing if you succeeded.
Sneak AttackLv 3 → +1d6
Not yet active. Unlocks at Slayer 3. Scales +1d6 every 3 levels.
Natural HunterRacial · passive
+2 racial bonus on Perception, Stealth, and Survival.
Gear & Equipment
Slayer starting wealth: 5d6 × 10 gp · taken at average 140 gp
Worn & Wielded
Item
Qty
Cost
Wt
Notes
Studded leather armor
1
25 gp
20 lb
+3 armor · max Dex unlim. · ACP −1
Kukri
2
16 gp
4 lb
1d4 · 18–20/×2 · light · slashing
Dagger
1
2 gp
1 lb
1d4 · 19–20/×2 · finesse, thrown 10 ft
Explorer's outfit
1
—
—
free starting outfit
Adventuring Kit
Backpack
1
2 gp
2 lb
Bedroll
1
1 sp
5 lb
Belt pouch
2
2 gp
1 lb
Flint & steel
1
1 gp
—
Hemp rope, 50 ft
1
1 gp
10 lb
Grappling hook
1
1 gp
4 lb
Torches
10
1 sp
10 lb
1 hr each, 20 ft bright
Sunrod
2
4 gp
2 lb
6 hr each, 30 ft bright
Tindertwig
5
5 gp
—
standard → light flame
Trail rations
7
3.5 gp
7 lb
Waterskin
1
1 gp
4 lb
Whetstone
1
2 cp
1 lb
Chalk
5
5 cp
—
mark passages
Hunter's Edge
Caltrops bag
1
1 gp
2 lb
5-ft sq · area denial
Acid flask
1
10 gp
1 lb
splash, 1d6+1 spl
Smokestick
1
20 gp
0.5 lb
10-ft cube of smoke, 1 rd setup
Tanglefoot bag
1
50 gp
4 lb
entangle on hit · Ref DC 15
Skip the tanglefoot if your GM gates utility consumables — drop 50 gp back to pocket. Otherwise it's the slayer's best soft-control opener.
PP
0
GP
2
SP
8
CP
23
Light
≤ 43 lb
Medium
44–86 lb
Heavy
87–130 lb
Current load ≈ 73 lb (Medium) — drop the rope or move it to a packhorse to stay Light for Stealth.
The Hunter
A smoke-and-ember tabby with a hunter's stillness — every motion calibrated, every glance a measurement. The orange flares through his coat catch the torchlight like banked coals. He carries the irons of his old cell at the bottom of his pack. He has not decided yet whether they are evidence or a souvenir.
"Study them. Then bleed them."
Tharen would call him patient. Most would call him cold. Use the Bio space below to lock down origin, deity (optional), reason for the cell, what he was hunting when they took him, and what he intends to hunt next.
Notes
— built for Hero Lab import · Pathfinder 1e · v1 —