— The Hunter's Grimoire —

Keth Veyr

Catfolk  ·  Slayer 1  ·  Medium  ·  CN  ·  30 ft
Catfolk slayer portrait
Hit Points
13
of 13  ·  d10 + 2 Con + 1 FCB
17
Touch 14
Flat-foot 13
Armor / Dex / Mods +3 / +4 / —
Fortitude +4 2 base + 2 Con
Reflex +6 2 base + 4 Dex
Will +0 0 base + 0 Wis
Perception
+6
tap to roll
Initiative +6
BAB +1
CMB +2
CMD 16
Speed 30 ft

Attacks & Melee

Weapon To Hit Damage Crit Notes
Claws full attack — both at full BAB
+/++5 / +5
1d4+1d4+1
×20/×2
Primary natural · S/P · with Studied: +6/+6, 1d4+2
Kukri (single) off-hand wielded as light if you swap
++5
dmg1d4+1
×18-20/×2
Slashing · Finesse · sneak-attack ready (Lv 3)
Kukri / Kukri ★ unlocks at Lv 2 — Combat Style: TWF
+/++3 / +3
dmg1d4+1
×18-20/×2
TWF -2/-2 · off-hand half Str dmg (+0) until Agile
Dagger melee / thrown (10 ft)
++5
dmg1d4+1
×19-20/×2
P/S · finesse · light · returns nothing
Studied Target Move action · 1 target
+1 bonus on attack & weapon damage rolls, plus on Bluff, Knowledge, Perception, Sense Motive, & Survival checks vs. the studied target. Lasts until you study a new target or the fight ends. Becomes swift action at Lv 5; scales every 5 Lv.
Cat's Luck 1/day
Free action when forced to make a Reflex save — roll twice, take the better result. Must decide before knowing if you succeeded.
Sneak Attack Lv 3 → +1d6
Not yet active. Unlocks at Slayer 3. Scales +1d6 every 3 levels.
Natural Hunter Racial · passive
+2 racial bonus on Perception, Stealth, and Survival.
Conditions tick what's active
Shaken Sickened Fatigued Dazzled Flat-Footed Prone Grappled Entangled

Ability Scores

STR
12
+1
DEX
18
+4
CON
14
+2
INT
12
+1
WIS
11
+0
CHA
10
+0

Skills 7 ranks / level  ·  ★ class skill

SkillAblRkTotal
AcrobaticsDex1+8
AppraiseInt+1
BluffCha+0
ClimbStr1+5
Craft (any)Int+1
DisguiseCha+0
HealWis+0
IntimidateCha1+4
Know. (dungeon)Int+1
SkillAblRkTotal
Know. (geog.)Int+1
Know. (local)Int+1
PerceptionWis1+6
RideDex+4
Sense MotiveWis1+4
StealthDex1+8
SurvivalWis1+6
SwimStr+1
Use Magic DeviceCha

Trained-only skills omitted unless ranked. +3 class-skill bonus applies at 1st rank. Racial +2 on Perception/Stealth/Survival included.

Feats & Traits

  • Weapon Finesse (Lv 1 feat) — Use Dex instead of Str on attack rolls with light weapons, natural weapons, and other finessable weapons.
  • Reactionary (combat trait) — +2 trait bonus on initiative checks.
  • Second traitpending campaign info (often a campaign trait if AP-based).

Class & Racial

  • Studied Target (Slayer 1) — see Page 1.
  • Track (Slayer 1) — +½ slayer level (min +1) on Survival to follow tracks.
  • Cat's Claws (racial alt — replaces Sprinter) — Two claw attacks, 1d4 damage each, primary natural weapons.
  • Cat's Luck (racial) — see Page 1.
  • Natural Hunter (racial) — +2 Perception / Stealth / Survival.
  • Low-Light Vision (racial) — see twice as far in dim light.
Levelling roadmapLv 2: Combat Style (Two-Weapon Combat) → free Two-Weapon Fighting + Slayer Talent. Lv 3: Sneak Attack +1d6, +1 feat (Piranha Strike), 1st advance for Studied Target. Lv 5: Studied Target becomes swift action; +2 bonus. Lv 6: Style feat → Improved TWF (ignores BAB 6 prereq). Lv 7: Quarry. Mid game: Agile enchantment on both kukris = Dex-to-damage, the clean TWF-finesse route.

Gear & Equipment Slayer starting wealth: 5d6 × 10 gp · taken at average 140 gp

Worn & Wielded

ItemQtyCostWtNotes
Studded leather armor125 gp20 lb+3 armor · max Dex unlim. · ACP −1
Kukri216 gp4 lb1d4 · 18–20/×2 · light · slashing
Dagger12 gp1 lb1d4 · 19–20/×2 · finesse, thrown 10 ft
Explorer's outfit1free starting outfit

Adventuring Kit

Backpack12 gp2 lb
Bedroll11 sp5 lb
Belt pouch22 gp1 lb
Flint & steel11 gp
Hemp rope, 50 ft11 gp10 lb
Grappling hook11 gp4 lb
Torches101 sp10 lb1 hr each, 20 ft bright
Sunrod24 gp2 lb6 hr each, 30 ft bright
Tindertwig55 gpstandard → light flame
Trail rations73.5 gp7 lb
Waterskin11 gp4 lb
Whetstone12 cp1 lb
Chalk55 cpmark passages

Hunter's Edge

Caltrops bag11 gp2 lb5-ft sq · area denial
Acid flask110 gp1 lbsplash, 1d6+1 spl
Smokestick120 gp0.5 lb10-ft cube of smoke, 1 rd setup
Tanglefoot bag150 gp4 lbentangle on hit · Ref DC 15

Skip the tanglefoot if your GM gates utility consumables — drop 50 gp back to pocket. Otherwise it's the slayer's best soft-control opener.

PP
0
GP
2
SP
8
CP
23
Light
≤ 43 lb
Medium
44–86 lb
Heavy
87–130 lb

Current load ≈ 73 lb (Medium) — drop the rope or move it to a packhorse to stay Light for Stealth.

The Hunter

A smoke-and-ember tabby with a hunter's stillness — every motion calibrated, every glance a measurement. The orange flares through his coat catch the torchlight like banked coals. He carries the irons of his old cell at the bottom of his pack. He has not decided yet whether they are evidence or a souvenir.

"Study them. Then bleed them."

Tharen would call him patient. Most would call him cold. Use the Bio space below to lock down origin, deity (optional), reason for the cell, what he was hunting when they took him, and what he intends to hunt next.

Notes

— built for Hero Lab import · Pathfinder 1e · v1 —